Activating Super Jets will also qualify the video mode as the next Stroke of Luck award. Super Jets will deactivate when the current ball drains, but the objective insert will remain lit regardless. Once activated, this objective's insert will solidly light, and bumper hits will be worth 3 million points for the rest of the current ball.
#TOTAL ANNIHILATION PINBALL HOW TO#
The Multiball section describes how to obtain the super jackpot. Super Jackpot: This objective is collected by starting Multiball by locking 3 balls, and collecting the super jackpot during it.The following 6 unique objectives must be completed to unlock the wizard mode: Most objectives require a particular activation procedure to start, while some of them can be worked on at any time.įollowing the first activation of Rule the Universe, the attack waves will no longer be required to reach subsequent activations of the wizard mode the objective's insert will be solidly lit for the rest of the current session to indicate this. Martian Attack is the only objective that can be failed, and progress for single-ball objectives will carry over between balls. The goal of this table is to help the United States and Europe fend off an impending alien invasion by defeating all six Attack Waves and proceeding to complete five other objectives to reach the wizard mode, for a chance to Rule the Universe. The player can then quickly shoot one of the four major lanes or hit the center target bank within 5 seconds to score the super skill shot, which scores 50 million and either completes all three lights at one of the major lanes if it was hit, or starts the next Attack Wave immediately if the center target bank was hit. This skill shot starts at 10 million points and increases by 10 million to a maximum of 50 million, and will also increase the bonus multiplier by +5x.Īlternatively, the player can attempt a super skill shot by holding the left flipper, then pressing the launch button to apply high force to the plunger and send the ball completely through the orbit. The goal of the skill shot is to switch the lit top rollover lane using the flipper buttons before the ball rolls over the lit lane. The push button delivers just enough plunger strength to bring the ball into either one of two bumper rollovers. It propels the ball up a straight shaft that drops the ball into the table's main orbit. The plunger is a spring-loaded mechanism that is operated with a single push-button. A police officer stands on the left apron, ready to shoot at the flying saucers, while the right apron features three missile launchers. Further down the table are its four return lanes, two rebounds and two main flippers. There are two target banks on the sides of the playfield: one that spells the first three letters of the word MARTIAN and another that spells the last two letters of that word. The left green target is marked with the letter T from the word MARTIAN, while the right one lights the letter I in that same word.īetween the sinkhole and the right orbit is a third ramp that has the same destination as the central one, rising over the front bumper before taking a sharp right turn to merge into the exit habitrail used by that ramp. This target bank, which can lower during certain modes, is flanked by two green targets each topped with a small, animated four-armed Martian. Another set of three targets are positioned near this hole. Between this ramp and the abovementioned bumper area's exit sinkhole is a target bank blocking off a sinkhole beneath a large, toy model of a flying saucer. However, this ramp can also divert the ball prematurely to a hidden ball locker. Next to it is another ramp that curves right, crosses over the bumper area and leads to a long exit habitrail running along the right table wall, destined for the right inlane. To the right of the left orbit is a hairpin ramp that turns right and leads to a long exit habitrail runing along the left table wall, leading to the left inlane. The exit of the bumper area is a two-way sinkhole that spits balls that enter it towards the flippers. A large orbit wraps around all the major lanes of the table, although there is a dropdown towards the right orbit's apex that brings the ball to a bumper area, passing through either of two bumper rollovers. The upper half of the table is decorated by several small toy models of flying saucers. Table overview The upper half of the table